Pack Instincts
Understand pack instincts and creature synergies to maximize your pets' combat effectiveness. Learn which creatures work together and how to build powerful pack combinations.
What are Pack Instincts?
Pack instincts are special bonuses that activate when certain creatures fight together as a group. These bonuses significantly enhance combat effectiveness, making coordinated pet groups much more powerful than individual creatures fighting alone.
Minimum Pack Size
At least 2 creatures of the same pack type
Proximity
Creatures must be within 5 tiles of each other
Combat State
Pack bonuses only activate during combat
Pack Types
Pack Members:
Pack Bonus:
Pack hunting coordination
Strengths:
High damage, good mobility
Weaknesses:
Lower defense
Pack Members:
Pack Bonus:
Stealth and critical strikes
Strengths:
High critical chance
Weaknesses:
Fragile
Pack Members:
Pack Bonus:
Speed and endurance
Strengths:
Fast movement, good stamina
Weaknesses:
Limited damage
Pack Members:
Pack Bonus:
Poison and area control
Strengths:
Poison damage, crowd control
Weaknesses:
Slow movement
Pack Members:
Pack Bonus:
Web and poison synergy
Strengths:
Crowd control, poison
Weaknesses:
Vulnerable to fire
Pack Members:
Pack Bonus:
Trampling and knockdown
Strengths:
High health, knockdown
Weaknesses:
Slow attacks
Pack Bonus Scaling
Pack Size: 2
Minimum pack size for basic bonuses
Pack Size: 3
OptimalOptimal pack size for most situations
Pack Size: 4
MaximumMaximum practical pack size
Pack Size: 5
No additional bonus beyond 4 creatures
Special Pack Bonuses
One pack member gains enhanced stats
Requirement:
Pack of 3+ with highest level creature
Bonus:
+10% to all stats for alphaImproved AI targeting and positioning
Requirement:
All pack members bonded
Bonus:
Enhanced tactical behaviorPack members heal each other over time
Requirement:
Pack of 4+ same species
Bonus:
2 HP/sec regenerationPack Strategies & Builds
Composition:
Strategy:
High mobility hit-and-run tactics
Strengths:
- Fast movement
- High damage
- Good pursuit
Weaknesses:
- Low defense
- Vulnerable to magic
Composition:
Strategy:
Area denial and crowd control
Strengths:
- Crowd control
- Poison damage
- Area denial
Weaknesses:
- Fire vulnerability
- Slow movement
Composition:
Strategy:
Fast strikes and quick retreats
Strengths:
- Excellent mobility
- Easy to manage
- Low cost
Weaknesses:
- Limited damage
- Poor defense