
A pet's loyalty has an effect on its responsiveness. The lower your pet's loyalty, the less likely the pet is to respond. Failed commands lower a pet's loyalty, while successful ones can raise it.
Under normal circumstances, a pet will drop one "loyalty level" per hour. However, if a pet loses line of sight of it's owner (co-owners do not count as owners), they will drop 2 loyalty levels approximately every 5 minutes. The server does the checks every 5 minutes instead of starting a 5 minute timer from the moment you loose LOS of the pet. One could briefly lose LOS of the pet and watch the pet "look around desperately".
One piece of food given to a pet will restore the pet's loyalty to 100%, regardless of what the previous level of loyalty was.
| Lore Level | Lore Value |
|---|---|
| Wonderfully Happy | 100 |
| Extremely Happy | 90-99 |
| Very Happy | 80-89 |
| Rather Happy | 70-79 |
| Happy | 60-69 |
| Content | 50-59 |
| Content, I suppose | 40-49 |
| Unhappy | 30-39 |
| Rather Unhappy | 20-29 |
| Extremely Unhappy | 11-19 |
| Confused | 1-9 |
The following information is based off of Elyas's research on Test Center in fall/winter '99. For a few days, we were allowed to see how loyalty changes with a pet. Each successful command raises loyalty by 1 point. Each failed command drops loyalty by 3 points (this may be different now, as success rates were changed a few months later). Over the course of an hour, an uncommanded pet will loose 10 points of loyalty.
Last modified on January 11, 2003 4:27 pm EST.
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